One thing that’s really useful is the “ Dynamic Link” between the two softwares. We use Premiere Pro and After Effects for all of our video trailers. We occasionally stray from Illustrator for a more hand-drawn look, like with the Knightmare Tower logo and Toto Temple Deluxe logo, but even then, we start in Illustrator to sketch things up quickly, as it tends to handle type more easily than Photoshop and Flash. We use Illustrator every time we need to come up with a new logo, either for one of our games or to refresh the Juicy Beast one (for the 100th time). You can also customize the size, quality and file type of the exported image. One trick we use a lot is “ Generate > Image Assets”, which automatically exports all your layers to PNGs if they’re named correctly. It’s obviously a standard, so no news here. We mostly use Photoshop for UI work and everything “branding” and “marketing”. We receive a lot of emails about the tools we use to make our games, so we thought it’d be easier to just list them all here for you curious folks out there. This week, we're hosting a guest blog post from Juicy Beast!
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December 2022
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